Computing Scheme of Work
Learning in Computing follows the National Curriculum Programme of Study.
Year Group | Area of Study |
EYFS | Programmable toys, digital cameras, digital microscopes, basic computer programmes |
Year 1 | Programmable toys (algorithms/logical reasoning) (map of UK) Make a digital Xmas card We are painters We are storytellers We are collectors - look at different types of weather and collect data (creating and storing info) We are TV weather presenters |
Year 2 | We are games testers We are collectors - Discover popular landmarks / tourist destinations in London We are detectives We are photographers We are Captains - creating a game based on the Titanic (create and debug simple programmes, logical reasoning)) We are presenters - creating a powerpoint based on Titanic (creating and storing information) |
Year 3 | We are presenters - tudor documentary. We are vloggers - Create a vlog about Henry VIII We are programmers We are communicators - use of email to communicate with children in South America We are opinion pollsters - collate information on rainforest animals |
Year 4 | We are software developers(design, write and debug programmes) - create a game based on being an explorer We are musicians - link to music composition We are toy designers We are HTML editors - create a web page about climate change We are co-authors - create a wikipedia page about climate change |
Year 5 | We are game developers - create a game based on a Greek Myth. (design, write and debug programmes) We are web developers - e safety We are artists We are architects - create a virtual art gallery We are bloggers - develop school blog for the website |
Year 6 | We are app planners We are project managers - Design an app. (design, write and debug programmes) We are marketers We are interface designers - continue with app design (design, write and debug programmes) We are market researchers - market app |
Every unit of work has an associated knowledge web that goes with it.
See below for a KS1 and a KS2 example.